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Flint - Treasure of Oblivion - Preview

Posted on May 20, 2024 08:42 by RPGWatch

[​IMG]Some artwork for Flint - Treasure of Oblivion:

[​IMG]

Captain Flint needs YOU

Ahoy there!

Flint - Treasure of Oblivion will embark you on a perilous journey across the world later this year! Do you think you have what it takes to join Captain Flint's crew?

[​IMG]

[...]

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Turn Based Lovers - Weekly RPG News

Posted on May 20, 2024 08:42 by RPGWatch

[​IMG]Everything turn-based:

[​IMG]

EVERYTHING TURN-BASED - WEEKLY RPG NEWS AND RELEASES - 19 MAY 2024

TURN-BASED RPGS AND STRATEGY GAMES OF THE LAST WEEK PLUS SOME TBL WEBSITE UPDATES

Welcome to a new Weekly RPG Recap! Before diving into the latest news and releases from the past week, I'd like to share a quick update. Over the last few days, I've been working on refreshing the site and updating various sections with new descriptions and photos. It's a slow process that I fit into my spare moments. Regarding the content, I've decided to dedicate as much time as possible to overviews because Turn Based Lovers started with them and should continue in that direction. I believe this content is the best way to highlight titles that often go unnoticed, and it's also what I enjoy doing the most.

I commit to releasing at least one list per week and covering any last-minute news, followed by this weekly recap to ensure nothing slips through the cracks. Reviews will keep coming, courtesy of TBL contributors. That said, if anyone is interested in contributing to articles (reviews, lists, interviews, and more), feel free to contact me at info@turnbasedlovers.com.
  • ALZARA - A Tribute To JRPG Classics
  • 4X Ice-Age Strategy Game The Ancients
  • One-Inch Tactics Launching In A Few Days
  • Comedic Deckbuilder SerialWorld Announced
  • Electrifying New VR Tactics Experience
  • Tactical Roguelite Monster Catching Arrives On Nintendo Switch
  • Don't Miss This Acclaimed 4X Strategy....For Free
  • Story-Driven RPG Wildermyth Launches Its New DLC
  • Unique RPG Athenian Rhapsody Available On PC And Consoles
  • Card-Based Rogue-Lite Spellcats Available
  • Tactical RPG Wantless Now In Its 1.0 VersionTactical Roguelite Revelatio Now On PCCrazy Colorful Roguelite Break
  • The Loop Available
  • Legendary Strategy Games Now Available On Steam
  • SCP Operations Now On PCTraditional Roguelike The Land Beneath Us Available On PC And Consoles
  • First-Person Dungeon Crawler StarCrawlers Chimera Now Out Of Early Access
[...]

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Black Myth: Wukong - WeGame Event Trailer

Posted on May 20, 2024 08:42 by RPGWatch

[​IMG]A new trailer for Black Myth: Wukong:

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Black Myth: WuKong - Official WeGame Event Trailer



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RPG General News - Jake Solomon Interview

Posted on May 20, 2024 08:42 by RPGWatch

[​IMG]MinnMax interviewed Jake Solomon:

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Why XCOM's Creative Director Jake Solomon Left Firaxis



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Matt Chat - #528 - Jess Morrissette, Stair Quest

Posted on May 20, 2024 08:42 by RPGWatch

[​IMG]Matt is talking with political science professor Jess Morrissette about his Adventure games and more:

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MC528: Jess Morrissette, Stair Quest



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Archaelund - Update 0.8 released

Posted on May 19, 2024 20:32 by RPGWatch

[​IMG]News that the Early Access title Archaelund got a new update:

[​IMG]

Update 0.8 is out

The last incremental update that completes the 0.8 roadmap list has just been released
The first development stage of Archaelund Early Access has just been completed with the release of update 0.8. Here is the summary of the changes in today's update:

Content changes & adjustments
  • Added a new cave dungeon in the western coast of the Peninsula, with a new associated quest(talk to Icanos the Loreseeker after completing Three Wanderers quest).
  • XP cap raised to 9,900 (maximum level remains at 4).
Features & Improvements
  • Skill Charisma now reduces buying prices in most vendors by 2% per rank(certain factions are not affected).
Bugfixes
  • Talent Hardiness is once more working as per description.
  • Scrolls and other limited usage items will now only be spent (and cause an AP spending in combat) after a valid target has been selected. You can safely cancel a target without spending the item.
  • Prone enemies were sometimes not counting as flanked. Fixed.
  • Party members that ended a fight prone, will no longer show the incorrect prone animation on the next fight.
However, if you haven't played since release in January, it's more important to see the changes as a whole. You can read through the whole changelog, but here's a summary of the most relevant changes:
  • Two new dungeons in the Peninsula are now accessible.
  • Four new quests were added (from 17 to 21).
  • One extra companion available (from 2 to 3).
  • Skills have been implemented: Survival, Disarm Traps, Charisma, Alchemy, Crafting. Only the Maps & Charts skill remains, since it requires a larger available map to be relevant. Meditation skill was reworked.
  • Three new spells added, and many others revised or adjusted.
  • More diversified loot, and 20 new items added.
  • Many "Quality of Life" improvements made to the UI: selling stacks, browsing talent list, browsing discipline spells, and more.
  • Essential UI/Controls features added, such as key mapping, axis inversion, ultra-wide support, framerate limit, etc.
  • Almost a hundred bugs were squished!
The Road Ahead

The Peninsula has been a great start, but it's time to move forward! You can read our development roadmap here.

Version 0.9 will be in development for the remaining of the year (maybe a little longer) but it will also come in smaller incremental updates, not in a single big one.

The priority now, with all the game elements in place, is to expand both the game world, and character development. More areas, and more character levels and careers. More details will come in time, until then I hope you enjoy the game so far.

[Discuss] - [Top]

Capes - Cade Morgan Interview

Posted on May 19, 2024 20:32 by RPGWatch

[​IMG]Gameranx interviewed Creative Director Cade Morgan about Capes:

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Capes Interview - Combat, Inspirations, Post-Launch Plans & More

We had the chance to speak with Creative Director Cade Morgan.

Are you ready to step into some new shoes and potentially a cape? Prepare those spandex costumes as a new hero-focused turn-based strategy game is flying our way with Capes. This title comes from a newly established Australian studio named Spitfire Interactive. Players will find themselves in a dystopian city that was a stronghold by supervillains using their iron fists and powers to keep their citizens in check. Still, their once prominent control is headed toward its downfall. So prepare to assemble your team and fight for this city's freedom.

Capes is set to hit the market this month, so you'll soon be able to immerse yourself fully into this world filled with heroes and villains. We had the privilege to speak with Cade Morgan, Spitfire Interactive's Creative Director. During our interview, Cade shared some exciting details about their upcoming debut title.

Gameranx: For someone who is just finding out about Capes, how would you describe the game?

Cade: Capes is a turn-based superhero tactics game set in a world where the supervillains have already won, and possessing superpowers has since been outlawed. The player recruits a team of young superheroes who have to learn to work together to fight back against this injustice and right the wrongs of the past. Capes is the debut title from newly formed Australian developer Spitfire Interactive.

Gameranx: Could you elaborate on the story?

Cade: The game offers action-packed turn-based combat, team management between missions, and a unique superhero storyline. As the player assembles their team of heroes they fight back to reclaim their city, which the villains now control. Play across the dark and gritty campaign and patrol assignments, push the story forward, and reveal the truth behind the horrific Enhancement program of The Company that is pulling the strings behind the scenes.

[...]

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Fextralife - Gaming News

Posted on May 19, 2024 20:32 by RPGWatch

[​IMG]Fextralife summarizes this week's gaming news:

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Gaming News - Shadow of the Erdtree NEW Enemy, EA Plans to Add Ads in Games, GoW Ragnarok to PC?


Timestamp
0:00 - Top RPG News of the Week
0:02 - Dragon Age Dreadwolf Set to Release By Next March
1:04 - Possible DLC for Lies of P
2:02 - EA Plans to Add Ads in AAA Games
3:41 - Square Enix Multiplatform Strategy
5:27 - God of War Ragnarok Might be coming to PC
6:32 - Shadow of the Erdtree new enemy
8:13 - Monster Hunter Sage 100 Million Milestone
9:15 - Greedfall 2 The Dying World Roadmap
10:22 - Enotria the Last Song Release Date and Demo

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FRONT MISSION 2: Remake - Remakes as Business Model

Posted on May 19, 2024 20:32 by RPGWatch

[​IMG]Gamesindustry talked with Forever Entertainment about their remakes:

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Forever Entertainment on making what was old new again

The publisher talks about how and why remakes such as Front Mission 2 are a part of its business model

Remaking games is not easy. You have to consider how retro titles will play on modern consoles and for today's audiences. You also have to work on the finer details, such as the clarity of dialogue, balancing gameplay, and quality-of-life changes. The list goes on.

However, when remakes become a part of your business model, you have it figured out. Forever Entertainment has proven itself in this field with the remakes of Panzer Dragoon, The House of The Dead, Front Mission 1st, and Front Mission 2. In 2018, it announced that it is also developing the Panzer Dragoon 2: Zwei remake.

Communications and marketing manager Monika Ginter tells GamesIndustry.biz that the firm's focus on retro titles spans from genuine interest from the team.

"We are currently working on both announced and unannounced titles. Remakes are one of the pillars of our operations"
She says, "We are fans of old games - they had a big impact on our lives, and we wanted a modern-day player to be able to experience the classics of our childhood, too. We think this is still a niche in the market that will gain more and more interest over time. Every year, we try to release an increasing number of remakes, and we are currently working on both announced and unannounced titles. Remakes are one of the pillars of our operations."

[...]

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Dread Delusion - Review @ RPG Site

Posted on May 19, 2024 08:12 by RPGWatch

[​IMG]RPG Site reviewed Dread Delusion:

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Dread Delusion Review

I fell in love with Dread Delusion when I came across the journal of an explorer, detailing his trek to the Underlands. It would be easy to cast Lovely Hellplace's writing as sardonic, but the heart of Dread Delusion's world is that of hope, even when it might seem hopeless; even if those hopes might be indistinguishable from delusions.

To put things as simply as possible; Dread Delusion is an open-world RPG, wearing its inspirations - games like Morrowind and King's Field - proudly on its sleeve, while also still maintaining its own identity. There's an otherworldly aura to the floating isles and the kingdoms that inhabit them, as players explore the fringes of a society still struggling to come to grips with a world that has long since ended. Whether it's the Wikkans and their traditional worship of the gods being called upon by those who have forgotten the consequences, or the Union's frenzied actions to stamp such practices out that begs the question if the cure might just have been worse than the disease - not to mention the challenges facing the realm of the Endless, or the slow and undeniable decline of the Clockwork Kingdom.

[...]

Finally - the game is plagued with a number of bugs, especially in the late game. Admittedly these are being patched relatively quickly, but in the first few days following the 1.0 launch level geometry has failed to spawn, preventing the completion of vital sidequests, Truth Potions were completely unusable, and certain lifts for proceeding the main story have been almost completely blocked by misplaced assets. Controlling your airship once unlocked is especially finnicky; the camera has an absurdly low sensitivity, completely independent of your settings for on-foot. These will likely be fixed in due time, though it's hard to say exactly how long that might take. It's just such a shame that many of these bugs are present right at the finish line, diminishing what is absolutely a strong conclusion for what is already one of the best RPGs I've played this year.

Dread Delusion succeeds where it counts, even if bits and pieces still have some polishing left to do. For a crowded year for RPGs, Dread Delusion can still stand out from the crowd.

Score: 8/10

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V Rising - Review @ COG

Posted on May 19, 2024 08:12 by RPGWatch

[​IMG]COG reviewed the Vampire RPG V Rising:

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V Rising 1.0 Review

I'm more or less burnt out when it comes to survival crafting RPGs. I can only punch so many trees and collect so many rocks before a hard limit is hit. You need a proper hook to keep me coming back. V Rising has vampires and a highly refined combat system. Those are pretty good hooks! There's also a robust multiplayer environment. I don't care about such things, but I recognize when they're done well. Honestly, 'vampires' was enough to sell me on this game. Thankfully, it's also quite good.

You play as a vampire looking to rebuild their empire. There's very little story beyond this simple premise, and that's totally fine. What else do you really need to know? Humans and monsters all want you dead, and it's your job to frustrate their desires. Also, do your best to extend your unholy dominion over every corner of the world. And if you can do these things while building a gigantic castle? Even better. Though there is no proper story, the progression hums along quite smoothly. Your goals are clearly laid out, with the required steps making perfect sense. Admittedly, your goals are either 'murder' or 'make things' for the most part. But the building and murder are also really fun. I don't mind simple tasks, so long as I'm enjoying myself.

[...]

While I've mostly left survival crafting sims behind, V Rising feels different. The vampire hook is part of it, but the game's design is a big factor. Building and murdering all tie together in one big progression tree. Moving from one path to the other feels perfectly smooth and seamless. Plus, both activities are pretty fun. I don't love the traversal at times, and the game sometimes feels too big for a single player. But the core gameplay loop is a delight. Sure, a game boiled down to 'build' and 'murder' is a simple one. But there's elegance in simplicity. V Rising is an excellent survival crafting RPG that I highly recommend.

Score: 86/100

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RPG Crawler - RPG News Roundup

Posted on May 19, 2024 08:12 by RPGWatch

[​IMG]Like every week the RPG Crawler sums up the computer and tabletop RPG news:

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RPG News Roundup (5-18-2024)



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Fallout: London - Hosted on GOG

Posted on May 19, 2024 02:03 by RPGWatch

[​IMG]The Gamer reports that GOG will host the Fallout: London mod:

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Report: Fallout London's Delay, And The Move To GOG

GOG tells us about its partnership with Fallout: London, a game that's "overflowing" with love for the series.

HIGHLIGHTS
  • GOG will host Fallout: London, a fan-made expansion for Fallout 4.
  • Fallout: London is too big to launch on the usual site, Nexus Mods.
  • GOG is working to make Fallout: London playable for Fallout 4 players, regardless of where they bought the game.
Whenever we cover Fallout: London, we get a few readers who, understandably, believe that it's an official Bethesda release that escaped their notice. It's easy to see why - the various screenshots and trailers certainly look the part, with a team of passionate devs using Fallout 4 as the foundation for a unique story, complete with new characters, items, textures, voice acting, and much more.

Now, the lines between mod and game blur even further, with GOG set to host Fallout: London. This is among the first releases of its kind, with previous ambitious fan projects like Fallout: The Frontier and New California both launching via Nexus Mods, not long-running gaming storefronts. The problem is that Fallout: London was just too big for Nexus, so it needed a much larger site to rush in and save the day.

[...]

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Fight Life: Vanguard - Preview @ TBL

Posted on May 19, 2024 02:03 by RPGWatch

[​IMG]The Turn Based Lovers checked out the tactical RPG Fight Life: Vanguard:

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GUIDE A MERCENARY BAND IN RETRO-INSPIRED TACTICAL RPG FIGHT LIFE: VANGUARD - OVERVIEW

IT LOOKS LIKE AN AMIGA RPG IN THE BEST POSSIBLE MEANING OF THE WORD

I am drawn to everything that evokes titles from the past, and the game I'm presenting, at times, seems to come straight out of an Amiga, in the best possible meaning of the word. Fight Life: Vanguard, just discovered on Steam pages, developed by StartImpulse and Two Cakes Studio, is a PC tactical RPG in which players are plunged into a dark, fantastical world teetering on the brink of destruction.

In Fight Life: Vanguard, players lead a mercenary squad across treacherous landscapes in which they must choose their allies wisely from a pool of diverse and skilled recruits, each bringing unique classes and abilities to the fore as they strive to restore harmony to a world shadowed by imminent oblivion.

[...]

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